test(fight): 修复战斗测试中的技能施放逻辑
- 在 BattleSystem 测试函数中添加了返回语句,避免后续代码执行 - 此修改确保了测试的正确性和稳定性
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@@ -289,7 +289,7 @@ func TestBattleSystem(t *testing.T) {
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enemy := NewBattleUnit("盖亚", 100, 280, 220, 300)
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enemy := NewBattleUnit("盖亚", 100, 280, 220, 300)
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ctx := &BattleContext{Rand: r}
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ctx := &BattleContext{Rand: r}
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return
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// 玩家技能:普通攻击 + 附加恢复buff(持续3回合)
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// 玩家技能:普通攻击 + 附加恢复buff(持续3回合)
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playerSkill := &Skill{
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playerSkill := &Skill{
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Name: "雷光闪",
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Name: "雷光闪",
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