"refactor(controller): 重构控制器层代码,优化战斗状态检查,规范方法命名并完善注释"
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@@ -12,14 +12,19 @@ import (
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"github.com/samber/lo"
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)
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// SetPetSkill 设置宠物技能,消耗50赛尔豆
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func (h Controller) SetPetSkill(data *pet.ChangeSkillInfo, c *player.Player) (result *pet.ChangeSkillOutInfo, err errorcode.ErrorCode) {
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if !c.UseCoins(100) {
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return result, errorcode.ErrorCodes.ErrSunDouInsufficient10016
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const setSkillCost = 50
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if !c.UseCoins(setSkillCost) {
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return nil, errorcode.ErrorCodes.ErrSunDouInsufficient10016
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}
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c.Info.Coins -= 50
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c.Info.Coins -= setSkillCost
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_, onpet, ok := c.FindPet(data.CatchTime)
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if !ok {
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return result, errorcode.ErrorCodes.ErrSystemBusy
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return nil, errorcode.ErrorCodes.ErrSystemBusy
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}
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canleaernskill := onpet.GetLevelRangeCanLearningSkills(1, onpet.Level)
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@@ -33,40 +38,46 @@ func (h Controller) SetPetSkill(data *pet.ChangeSkillInfo, c *player.Player) (re
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_, _, ok = utils.FindWithIndex(onpet.SkillList, func(item model.SkillInfo) bool { //已经存在技能
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return item.ID == data.ReplaceSkill
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})
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if ok {
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return result, errorcode.ErrorCodes.ErrSystemBusy
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return nil, errorcode.ErrorCodes.ErrSystemBusy
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}
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_, hasskill, ok := utils.FindWithIndex(onpet.SkillList, func(item model.SkillInfo) bool { //已经存在技能
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// 查找要学习的技能并替换
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_, hasSkill, ok := utils.FindWithIndex(onpet.SkillList, func(item model.SkillInfo) bool {
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return item.ID == data.HasSkill
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})
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if ok {
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hasskill.ID = data.ReplaceSkill
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hasskill.PP = uint32(xmlres.SkillMap[int(hasskill.ID)].MaxPP)
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hasSkill.ID = data.ReplaceSkill
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hasSkill.PP = uint32(xmlres.SkillMap[int(hasSkill.ID)].MaxPP)
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}
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return &pet.ChangeSkillOutInfo{
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CatchTime: data.CatchTime,
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}, 0
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}
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func (h Controller) Skill_Sort(data *pet.C2S_Skill_Sort, c *player.Player) (result *fight.NullOutboundInfo, err errorcode.ErrorCode) {
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if !c.UseCoins(100) {
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return result, errorcode.ErrorCodes.ErrSystemBusy
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// SkillSort 排序宠物技能,消耗50赛尔豆
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func (h Controller) SkillSort(data *pet.C2S_Skill_Sort, c *player.Player) (result *fight.NullOutboundInfo, err errorcode.ErrorCode) {
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const skillSortCost = 50
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if !c.UseCoins(skillSortCost) {
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return nil, errorcode.ErrorCodes.ErrSunDouInsufficient10016
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}
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c.Info.Coins -= 50
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c.Info.Coins -= skillSortCost
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_, onpet, ok := c.FindPet(data.CapTm)
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if ok {
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var newskill []model.SkillInfo
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for _, v := range data.Skill {
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_, HasSkill, ok := utils.FindWithIndex(onpet.SkillList, func(item model.SkillInfo) bool { //已经存在技能
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return item.ID == v
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var newSkillList []model.SkillInfo
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for _, skillID := range data.Skill {
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_, skill, found := utils.FindWithIndex(onpet.SkillList, func(item model.SkillInfo) bool {
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return item.ID == skillID
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})
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if ok {
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newskill = append(newskill, *HasSkill)
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if found {
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newSkillList = append(newSkillList, *skill)
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}
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}
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onpet.SkillList = newskill
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onpet.SkillList = newSkillList
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}
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return nil, 0
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