refactor(fight): 优化战斗逻辑代码结构,清理冗余代码
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@@ -3,12 +3,22 @@ package controller
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import (
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"blazing/common/rpc"
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"blazing/common/socket/errorcode"
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"blazing/logic/service/user"
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"golang.org/x/sync/singleflight"
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"github.com/panjf2000/gnet/v2"
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)
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var sg singleflight.Group
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var ServerList []rpc.ServerInfo
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func fetchData() (any, error) {
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ServerList = rpc.GetServerInfoList() //todo 待修改增加缓存
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return ServerList, nil
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}
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// 处理命令: 105
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func (h *Controller) COMMEND_ONLINE(data *user.SidInfo, c gnet.Conn) (result *rpc.CommendSvrInfo, err errorcode.ErrorCode) { //这个时候player应该是空的
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result = rpc.NewInInfo()
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@@ -16,8 +26,9 @@ func (h *Controller) COMMEND_ONLINE(data *user.SidInfo, c gnet.Conn) (result *rp
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if data.Head.UserID < 100000 {
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result.IsVip = 1
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}
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v, _, _ := sg.Do("GetServerInfoList", fetchData)
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result.ServerList = rpc.GetServerInfoList() //todo 待修改增加缓存
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result.ServerList = v.([]rpc.ServerInfo) //todo 待修改增加缓存
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return
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