This commit is contained in:
@@ -11,119 +11,134 @@ import (
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"github.com/pointernil/bitset32"
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)
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func (h Controller) DASHIbei(data *C2s_MASTER_REWARDS, c *player.Player) (result *S2C_MASTER_REWARDS, err errorcode.ErrorCode) {
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const (
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masterCupTaskID uint32 = 111
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masterCupRewardItemMin uint32 = 80000000
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masterCupRewardItemMax uint32 = 80000015
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)
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var masterCupRewardElementOrder = [...]uint32{1, 2, 3, 5, 11, 4, 6, 7, 9}
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var masterCupRequiredItems = map[uint32][]ItemS{
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8: {
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{ItemId: 80000001, ItemCnt: 100},
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{ItemId: 80000002, ItemCnt: 20},
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{ItemId: 80000003, ItemCnt: 20},
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{ItemId: 80000005, ItemCnt: 20},
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{ItemId: 80000011, ItemCnt: 20},
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},
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7: {
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{ItemId: 80000001, ItemCnt: 20},
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{ItemId: 80000002, ItemCnt: 20},
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{ItemId: 80000003, ItemCnt: 100},
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{ItemId: 80000005, ItemCnt: 20},
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{ItemId: 80000011, ItemCnt: 20},
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},
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1: {
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{ItemId: 80000001, ItemCnt: 20},
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{ItemId: 80000002, ItemCnt: 100},
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{ItemId: 80000003, ItemCnt: 20},
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{ItemId: 80000005, ItemCnt: 20},
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{ItemId: 80000011, ItemCnt: 20},
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},
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}
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func (h Controller) DASHIbei(req *C2s_MASTER_REWARDS, c *player.Player) (result *S2C_MASTER_REWARDS, err errorcode.ErrorCode) {
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_ = req
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result = &S2C_MASTER_REWARDS{}
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//草","水","火","电","战斗","飞行","机械","地面","冰"
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// 按顺序:草、水、火、电、战斗、飞行、机械、地面、冰
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var ElementTypeNumbers = []int{1, 2, 3, 5, 11, 4, 6, 7, 9}
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items := c.Service.Item.Get(80000000, 80000000+15)
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result.Reward = make([]uint32, 9)
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for i := 0; i < 9; i++ {
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for _, v1 := range items {
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if ElementTypeNumbers[i]+80000000 == int(v1.ItemId) {
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result.Reward[i] = uint32(v1.ItemCnt)
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}
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}
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}
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items := c.Service.Item.Get(masterCupRewardItemMin, masterCupRewardItemMax)
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result.Reward = buildMasterCupRewards(items)
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return
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}
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func (h Controller) DASHIbeiR(data *C2s_MASTER_REWARDSR, c *player.Player) (result *S2C_MASTER_REWARDSR, err errorcode.ErrorCode) {
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func (h Controller) DASHIbeiR(req *C2s_MASTER_REWARDSR, c *player.Player) (result *S2C_MASTER_REWARDSR, err errorcode.ErrorCode) {
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result = &S2C_MASTER_REWARDSR{}
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//ids := []uint32{8, 7, 1, 9, 14, 15, 16, 17, 18, 2, 3, 4, 5, 6, 10, 11, 12, 13}
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tt, ok := nedds[data.ElementType]
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requiredItems, ok := masterCupRequiredItems[req.ElementType]
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if !ok {
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return nil, errorcode.ErrorCode(errorcode.ErrorCodes.ErrSystemError)
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}
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taskInfo := task.GetTaskInfo(int(111), int(data.ElementType))
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taskInfo := task.GetTaskInfo(int(masterCupTaskID), int(req.ElementType))
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if taskInfo == nil {
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return nil, errorcode.ErrorCodes.ErrNeedCompleteTaskForPrize
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}
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for _, v := range tt {
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if c.Service.Item.CheakItem(v.ItemId) < int64(v.ItemCnt) {
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return nil, errorcode.ErrorCode(errorcode.ErrorCodes.ErrInsufficientItems)
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}
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if !hasEnoughMasterCupItems(c, requiredItems) {
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return nil, errorcode.ErrorCode(errorcode.ErrorCodes.ErrInsufficientItems)
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}
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c.Service.Task.Exec(uint32(111), func(te *model.Task) bool {
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r := bitset32.From(te.Data)
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// 分支未完成时,标记完成并发放奖励
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if !r.Test(uint(data.ElementType)) {
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for _, v := range tt {
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c.Service.Item.UPDATE(v.ItemId, -int(v.ItemCnt))
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}
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r.Set(uint(data.ElementType))
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te.Data = r.Bytes()
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if taskInfo.Pet != nil {
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c.Service.Pet.PetAdd(taskInfo.Pet, 0)
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result.CaptureTime = taskInfo.Pet.CatchTime
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result.PetTypeId = taskInfo.Pet.ID
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}
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for _, item := range taskInfo.ItemList {
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success := c.ItemAdd(item.ItemId, item.ItemCnt)
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if success {
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result.ItemList = append(result.ItemList, item)
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}
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}
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return true
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} else {
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result.ItemList = make([]data.ItemInfo, 0, len(taskInfo.ItemList))
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c.Service.Task.Exec(masterCupTaskID, func(te *model.Task) bool {
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progress := bitset32.From(te.Data)
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if progress.Test(uint(req.ElementType)) {
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err = errorcode.ErrorCode(errorcode.ErrorCodes.ErrAwardAlreadyClaimed)
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return false
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}
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return false
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consumeMasterCupItems(c, requiredItems)
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progress.Set(uint(req.ElementType))
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te.Data = progress.Bytes()
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if taskInfo.Pet != nil {
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c.Service.Pet.PetAdd(taskInfo.Pet, 0)
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result.CaptureTime = taskInfo.Pet.CatchTime
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result.PetTypeId = taskInfo.Pet.ID
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}
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appendMasterCupRewardItems(c, result, taskInfo.ItemList)
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return true
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})
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return
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}
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var nedds = map[uint32][]ItemS{
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8: []ItemS{
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{ItemId: 80000001, ItemCnt: 100},
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{ItemId: 80000002, ItemCnt: 20},
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{ItemId: 80000003, ItemCnt: 20},
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{ItemId: 80000005, ItemCnt: 20},
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{ItemId: 80000011, ItemCnt: 20}},
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7: []ItemS{
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{ItemId: 80000001, ItemCnt: 20},
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{ItemId: 80000002, ItemCnt: 20},
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{ItemId: 80000003, ItemCnt: 100},
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{ItemId: 80000005, ItemCnt: 20},
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{ItemId: 80000011, ItemCnt: 20}},
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1: []ItemS{
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{ItemId: 80000001, ItemCnt: 20},
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{ItemId: 80000002, ItemCnt: 100},
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{ItemId: 80000003, ItemCnt: 20},
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{ItemId: 80000005, ItemCnt: 20},
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{ItemId: 80000011, ItemCnt: 20}},
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}
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type NeddItemS struct {
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index uint32
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needitem []ItemS
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}
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type ItemS struct {
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ItemId uint32
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ItemCnt uint32
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}
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func buildMasterCupRewards(items []model.Item) []uint32 {
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itemCounts := make(map[uint32]uint32, len(items))
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for _, item := range items {
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itemCounts[item.ItemId] = uint32(item.ItemCnt)
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}
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rewards := make([]uint32, len(masterCupRewardElementOrder))
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for i, elementType := range masterCupRewardElementOrder {
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rewards[i] = itemCounts[masterCupRewardItemMin+elementType]
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}
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return rewards
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}
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func hasEnoughMasterCupItems(c *player.Player, requiredItems []ItemS) bool {
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for _, item := range requiredItems {
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if c.Service.Item.CheakItem(item.ItemId) < int64(item.ItemCnt) {
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return false
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}
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}
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return true
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}
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func consumeMasterCupItems(c *player.Player, requiredItems []ItemS) {
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for _, item := range requiredItems {
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c.Service.Item.UPDATE(item.ItemId, -int(item.ItemCnt))
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}
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}
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func appendMasterCupRewardItems(c *player.Player, result *S2C_MASTER_REWARDSR, itemList []data.ItemInfo) {
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for _, item := range itemList {
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if c.ItemAdd(item.ItemId, item.ItemCnt) {
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result.ItemList = append(result.ItemList, item)
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}
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}
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}
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type C2s_MASTER_REWARDS struct {
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Head common.TomeeHeader `cmd:"2611" struc:"skip"` //玩家登录
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}
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// OutInfo 表示地图热度的出站消息
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@@ -131,6 +146,7 @@ type S2C_MASTER_REWARDS struct {
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ReLen uint32 `struc:"sizeof=Reward"`
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Reward []uint32 `json:"Reward"`
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}
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type C2s_MASTER_REWARDSR struct {
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Head common.TomeeHeader `cmd:"2612" struc:"skip"` //玩家登录
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ElementType uint32
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@@ -45,6 +45,8 @@ func (h Controller) GET_XUANCAI(data *C2s_GET_XUANCAI, c *player.Player) (result
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return nil, errorcode.ErrorCode(errorcode.ErrorCodes.ErrDailyGiftLimit)
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}
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c.Info.SetTask(13, model.Completed)
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selectedItems := make([]uint32, 0, 10)
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itemMask := make(map[uint32]uint32, 10)
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// 循环直到选中10个元素
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for selectedCount < 10 {
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// 随机生成0~14的位索引(对应1~15号元素)
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@@ -54,14 +56,20 @@ func (h Controller) GET_XUANCAI(data *C2s_GET_XUANCAI, c *player.Player) (result
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// 检查该位是否未被选中(避免重复)
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if (result.Status & mask) == 0 {
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if c.ItemAdd(400686+int64(randBitIdx)+1, 1) {
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result.Status |= mask // 标记该位为选中
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}
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itemID := uint32(400686 + randBitIdx + 1)
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selectedItems = append(selectedItems, itemID)
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itemMask[itemID] = mask
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selectedCount++ // 选中数+1
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}
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}
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successItems, addErr := c.Service.Item.AddUniqueItems(selectedItems)
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if addErr != nil {
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return nil, errorcode.ErrorCode(errorcode.ErrorCodes.ErrSystemError200007)
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}
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for _, itemID := range successItems {
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result.Status |= itemMask[itemID]
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}
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return
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}
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@@ -46,29 +46,46 @@ func (h Controller) UsePetItemOutOfFight(data *item.C2S_USE_PET_ITEM_OUT_OF_FIGH
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return nil, errorcode.ErrorCodes.Err10401
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}
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if c.Service.Item.CheakItem(uint32(data.ItemID)) == 0 {
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itemID := uint32(data.ItemID)
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if c.Service.Item.CheakItem(itemID) == 0 {
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return nil, errorcode.ErrorCodes.ErrSystemError
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}
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itemCfg, ok := xmlres.ItemsMAP[int(itemID)]
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if !ok {
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return nil, errorcode.ErrorCodes.ErrSystemError
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}
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oldHP := currentPet.Hp
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var errcode errorcode.ErrorCode
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switch data.ItemID {
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case 300036:
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switch {
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case itemID == 300036:
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errcode = h.handleNeuronItem(currentPet, c)
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case 300212:
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if errcode == 0 {
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refreshPetPaneKeepHP(currentPet, oldHP)
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}
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case itemID == 300212:
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errcode = h.handlexuancaiItem(currentPet, c)
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case itemCfg.Bonus != 0:
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errcode = errorcode.ErrorCodes.ErrItemUnusable
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case itemCfg.HP != 0:
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errcode = h.handleRecoverHPItemOutOfFight(itemCfg.HP, currentPet)
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case itemCfg.PP != 0:
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errcode = h.handleRecoverPPItemOutOfFight(itemCfg.PP, currentPet)
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default:
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errcode = h.handleRegularPetItem(uint32(data.ItemID), currentPet)
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errcode = h.handleRegularPetItem(itemID, currentPet)
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if errcode == 0 {
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refreshPetPaneKeepHP(currentPet, oldHP)
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}
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}
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if errcode != 0 {
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return nil, errcode
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}
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c.Service.Item.UPDATE(uint32(data.ItemID), -1)
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c.Service.Item.UPDATE(itemID, -1)
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result = &item.S2C_USE_PET_ITEM_OUT_OF_FIGHT{}
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currentPet.CalculatePetPane(100)
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copier.Copy(&result, currentPet)
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// defer c.Service.Info.Save(*c.Info)
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return result, 0
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}
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@@ -113,14 +130,56 @@ func (h Controller) handlexuancaiItem(currentPet *model.PetInfo, c *player.Playe
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return 0
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}
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func (h Controller) handleRecoverHPItemOutOfFight(recoverHP int, currentPet *model.PetInfo) errorcode.ErrorCode {
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if currentPet.Hp >= currentPet.MaxHp {
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return errorcode.ErrorCodes.ErrItemUnusable
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}
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currentPet.ModelHP(int64(recoverHP))
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if currentPet.Hp == 0 {
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currentPet.Hp = 1
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}
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return 0
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}
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func (h Controller) handleRecoverPPItemOutOfFight(recoverPP int, currentPet *model.PetInfo) errorcode.ErrorCode {
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if !canRecoverPP(currentPet) {
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return errorcode.ErrorCodes.ErrItemUnusable
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}
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currentPet.HealPP(recoverPP)
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return 0
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}
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func canRecoverPP(currentPet *model.PetInfo) bool {
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for _, skill := range currentPet.SkillList {
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skillCfg, ok := xmlres.SkillMap[int(skill.ID)]
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if ok && skill.PP < uint32(skillCfg.MaxPP) {
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return true
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}
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}
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return false
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}
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func refreshPetPaneKeepHP(currentPet *model.PetInfo, hp uint32) {
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currentPet.CalculatePetPane(100)
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if hp > currentPet.MaxHp {
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currentPet.Hp = currentPet.MaxHp
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return
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}
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currentPet.Hp = hp
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}
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// handleRegularPetItem 处理普通宠物道具
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func (h Controller) handleRegularPetItem(itemID uint32, currentPet *model.PetInfo) errorcode.ErrorCode {
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handler := item.PetItemRegistry.GetHandler(itemID)
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if handler == nil {
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return errorcode.ErrorCodes.ErrSystemError
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return errorcode.ErrorCodes.ErrItemUnusable
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}
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if !handler(itemID, currentPet) {
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return errorcode.ErrorCodes.ErrSystemError
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return errorcode.ErrorCodes.ErrItemUnusable
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}
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return 0
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}
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@@ -139,8 +198,9 @@ func (h Controller) ResetNature(data *item.C2S_PET_RESET_NATURE, c *player.Playe
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return nil, errorcode.ErrorCodes.ErrSystemError
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}
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currentHP := currentPet.Hp
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currentPet.Nature = data.Nature
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currentPet.CalculatePetPane(100)
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refreshPetPaneKeepHP(currentPet, currentHP)
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c.Service.Item.UPDATE(data.ItemId, -1)
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return result, 0
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}
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Reference in New Issue
Block a user