refactor(socket): 移除重复保存锁并优化panic错误处理 移除了ServerEvent.go中的sync.Once保存锁,因为可能存在重复保存问题, 同时将panic错误处理从fmt.Println改为使用cool.Logger.Error进行统一日志记录 feat(player): 优化踢人功能并添加超时机制 移除kick.go中的复杂异步超时逻辑
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@@ -18,7 +18,6 @@ import (
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"github.com/shirou/gopsutil/v4/mem"
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"blazing/modules/base/service"
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blservice "blazing/modules/player/service"
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"net/http"
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@@ -80,6 +79,7 @@ func main() {
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// if cool.Config.PortBL == 1 || cool.Config.PortBL == 2 { //只分析1服务器的
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// go PprofWeb()
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// }
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go PprofWeb()
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go monitorMemAndQuit()
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fmt.Println("Process start, pid:", os.Getpid())
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