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@@ -58,8 +58,10 @@ func (e *Effect10) OnHit(opp *input.Input, skill *info.SkillEntity) {
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t1 := e.Input.FightC.GetRand().Int31n(3)
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eff := input.Geteffect(input.EffectType.Status, int(e.Status))
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eff.Effect.Duration(int(t1 + 1))
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e.Input.AddEffect(eff)
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if eff.ID != 0 {
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eff.Effect.Duration(int(t1 + 1))
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e.Input.AddEffect(eff)
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}
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}
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}
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