diff --git a/common/socket/ServerEvent.go b/common/socket/ServerEvent.go index 833fad8c..50288073 100644 --- a/common/socket/ServerEvent.go +++ b/common/socket/ServerEvent.go @@ -42,12 +42,8 @@ func (s *Server) OnClose(c gnet.Conn, _ error) (action gnet.Action) { atomic.AddInt64(&s.connected, -1) //logging.Infof("conn[%v] disconnected", c.RemoteAddr().String()) v, ok := c.Context().(*player.ClientData) - if !ok { - return - } - - if v.Player != nil { + if ok && v.Player != nil { v.Player.Save() //保存玩家数据 }