refactor: 重构 PVP 匹配逻辑使用模型结构体
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This commit is contained in:
xinian
2026-03-05 11:21:38 +08:00
committed by cnb
parent 2e7215946b
commit b1ca686e06
5 changed files with 61 additions and 39 deletions

View File

@@ -2,7 +2,10 @@ package rpc
import (
"blazing/logic/service/common"
"blazing/logic/service/fight/info"
"blazing/modules/player/model"
"blazing/modules/player/service"
"encoding/json"
"errors"
"strings"
"time"
@@ -14,7 +17,7 @@ import (
type RPCfight struct {
fightmap *csmap.CsMap[int, common.FightI]
zs *zset.ZSet[uint32, User]
zs *zset.ZSet[uint32, *model.PVP]
}
// ExtractBetweenBrackets 提取字符串中第一个 [] 中间的文本
@@ -47,44 +50,37 @@ func ExtractBetweenBrackets(s string) (string, bool, error) {
}
func (r *RPCfight) ADD(s string) {
println("收到sun:join:2458", s)
println("收到sun:join", s)
var pvp info.RPCFightinfo
json.Unmarshal([]byte(s), &pvp)
t, _, _ := ExtractBetweenBrackets(s)
ret := service.NewPVPService(gconv.Uint32(t)).Get(gconv.Uint32(t))
score := 1000
if ret == nil {
if ret != nil {
score = int(ret.RankInfo.Score)
}
r.zs.Add(gconv.Uint32(t), User{ID: gconv.Uint32(t), JoinTime: time.Now().Unix(), Score: score})
r.zs.Add(gconv.Uint32(t),
ret)
if r.zs.Length() > 2 {
r.zs.FindPrev(func(i User) bool { return i.Score > score })
//找到上一个,如果区间分数少于一定,
//直接进行匹配
u, s := r.zs.FindPrev(func(i *model.PVP) bool { return i.RankInfo.Score > score })
diff := s - score
// 等待越久,允许区间越大
wait := time.Now().Sub(u.RankInfo.LastMatchTime.Time).Seconds()
maxAllow := 100 + int(wait)*10
if diff < maxAllow {
//找到上一个,如果区间分数少于一定,
//直接进行匹配
}
}
}
type User struct {
JoinTime int64
ID uint32
Score int
}
func (u User) Key() uint32 {
return uint32(u.ID)
}
// 如果分数不对的话,就按时间排序
func (u User) Less(than User) bool {
if u.Score == than.Score {
return u.JoinTime < than.JoinTime
}
return u.Score < than.Score
}
///定义map,存储用户对战斗容器的映射,便于外部传入时候进行直接操作
var fightmap = RPCfight{
fightmap: csmap.New[int, common.FightI](),
zs: zset.New[uint32, User](func(a, b User) bool {
zs: zset.New[uint32, *model.PVP](func(a, b *model.PVP) bool {
return a.Less(b)
}),
}