refactor(service): 重构宠物捕捉击杀统计功能 - 移除Barge服务和相关模型,统一使用Done服务进行里程碑数据管理 - 更新PetBargeList接口实现,从Barge服务切换到Done服务 - 修改战斗循环中宠物捕捉击杀数据的更新逻辑 - 调整里程碑模型中的Results字段类型为uint32数组 feat(done): 新增宠物里程碑数据管理功能 - 实现UpdatePet方法用于更新宠物捕捉击杀统计数据 - 添加update和get内部方法处理
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@@ -18,7 +18,6 @@ type UserService struct {
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Item *ItemService //物品
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Done *DoneService //完成
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Room *RoomService
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Barge *BargeService
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Title *TitleService
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Cdk *CdkService
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Friend *FriendService
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@@ -28,14 +27,14 @@ type UserService struct {
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func NewUserService(id uint32) *UserService {
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return &UserService{
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Task: NewTaskService(id),
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Info: NewInfoService(id),
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Pet: NewPetService(id),
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Item: NewItemService(id),
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Talk: NewTalkService(id),
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Done: NewDoneService(id),
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Room: NewRoomService(id),
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Barge: NewBargeService(id),
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Task: NewTaskService(id),
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Info: NewInfoService(id),
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Pet: NewPetService(id),
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Item: NewItemService(id),
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Talk: NewTalkService(id),
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Done: NewDoneService(id),
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Room: NewRoomService(id),
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Title: NewTitleService(id),
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Cdk: NewCdkService(id),
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Friend: NewFriendService(id),
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