refactor(service): 重构宠物捕捉击杀统计功能 - 移除Barge服务和相关模型,统一使用Done服务进行里程碑数据管理 - 更新PetBargeList接口实现,从Barge服务切换到Done服务 - 修改战斗循环中宠物捕捉击杀数据的更新逻辑 - 调整里程碑模型中的Results字段类型为uint32数组 feat(done): 新增宠物里程碑数据管理功能 - 实现UpdatePet方法用于更新宠物捕捉击杀统计数据 - 添加update和get内部方法处理
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@@ -93,6 +93,7 @@ func (f *FightC) battleLoop() {
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})
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if f.Info.Status == info.BattleMode.FIGHT_WITH_NPC {
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if f.Reason == info.BattleOverReason.Cacthok {
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f.WinnerId = f.ownerID
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f.Opp.Player.GetInfo().PetList[0].EffectInfo = nil //清空特性信息
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@@ -102,11 +103,13 @@ func (f *FightC) battleLoop() {
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CatchTime: uint32(f.Opp.Player.GetInfo().PetList[0].CatchTime),
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PetId: uint32(f.Opp.CurrentPet.ID),
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})
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defer f.Our.Player.(*player.Player).Service.Barge.Update(f.Opp.Player.GetInfo().PetList[0].ID, false)
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defer f.Our.Player.(*player.Player).Service.Done.UpdatePet(f.Opp.Player.GetInfo().PetList[0], 0, 1)
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//f.Reason = 0 //清空
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}
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if f.Reason == 0 {
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defer f.Our.Player.(*player.Player).Service.Barge.Update(f.Opp.Player.GetInfo().PetList[0].ID, true)
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defer f.Our.Player.(*player.Player).Service.Done.UpdatePet(f.Opp.Player.GetInfo().PetList[0], 1, 0)
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}
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f.Our.Player.(*player.Player).GenMonster()
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