```
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refactor(service): 重构宠物捕捉击杀统计功能

- 移除Barge服务和相关模型,统一使用Done服务进行里程碑数据管理
- 更新PetBargeList接口实现,从Barge服务切换到Done服务
- 修改战斗循环中宠物捕捉击杀数据的更新逻辑
- 调整里程碑模型中的Results字段类型为uint32数组

feat(done): 新增宠物里程碑数据管理功能

- 实现UpdatePet方法用于更新宠物捕捉击杀统计数据
- 添加update和get内部方法处理
This commit is contained in:
昔念
2026-01-31 19:10:36 +08:00
parent 53902a7a2e
commit b12dd742e6
9 changed files with 105 additions and 205 deletions

View File

@@ -93,6 +93,7 @@ func (f *FightC) battleLoop() {
})
if f.Info.Status == info.BattleMode.FIGHT_WITH_NPC {
if f.Reason == info.BattleOverReason.Cacthok {
f.WinnerId = f.ownerID
f.Opp.Player.GetInfo().PetList[0].EffectInfo = nil //清空特性信息
@@ -102,11 +103,13 @@ func (f *FightC) battleLoop() {
CatchTime: uint32(f.Opp.Player.GetInfo().PetList[0].CatchTime),
PetId: uint32(f.Opp.CurrentPet.ID),
})
defer f.Our.Player.(*player.Player).Service.Barge.Update(f.Opp.Player.GetInfo().PetList[0].ID, false)
defer f.Our.Player.(*player.Player).Service.Done.UpdatePet(f.Opp.Player.GetInfo().PetList[0], 0, 1)
//f.Reason = 0 //清空
}
if f.Reason == 0 {
defer f.Our.Player.(*player.Player).Service.Barge.Update(f.Opp.Player.GetInfo().PetList[0].ID, true)
defer f.Our.Player.(*player.Player).Service.Done.UpdatePet(f.Opp.Player.GetInfo().PetList[0], 1, 0)
}
f.Our.Player.(*player.Player).GenMonster()