refactor(fight/effect): 优化技能伤害计算逻辑,添加威力计算注释并实现OnSkillPP方法
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@@ -16,7 +16,7 @@ func (e *EffectNode) OnSkill(opp *input.Input, skill *info.SkillEntity) {
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}
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func (e *EffectNode) OnSkillPP() bool {
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panic("not implemented") // TODO: Implement
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return true
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}
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func (this *EffectNode) SkillUseEnd(*input.Input) {
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