```
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fix(fight): 修复战斗逻辑中的条件判断错误

- 修复 IsFirst 方法中的缩进问题
- 修正 IsWin 方法中的条件判断逻辑,将 !v.Alive() 改为 v.Alive()
```
This commit is contained in:
昔念
2026-03-17 19:41:07 +08:00
parent fb32bb3c39
commit aa6929cd50

View File

@@ -99,8 +99,8 @@ func (f *FightC) GetRand() *rand.Rand {
// // 获取随机数
func (f *FightC) IsFirst(play common.PlayerI) bool {
return f.TrueFirst.Player == play
}
return f.TrueFirst.Player == play
}
func (f *FightC) Chat(c common.PlayerI, msg string) {
f.GetInputByPlayer(c, true).Player.SendPackCmd(50002, &user.ChatOutboundInfo{
@@ -235,7 +235,7 @@ func initfightready(in *input.Input) (model.FightUserInfo, []model.ReadyFightPet
func (f *FightC) IsWin(c *input.Input) bool {
for _, v := range f.GetInputByPlayer(c.Player, true).AllPet {
if !v.Alive() { //如果存活
if v.Alive() { //如果存活
return false
}
}