refactor: 重构战斗效果实现到独立文件
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31
logic/service/fight/effect/157.go
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31
logic/service/fight/effect/157.go
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package effect
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import (
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"blazing/logic/service/fight/info"
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"blazing/logic/service/fight/input"
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"blazing/logic/service/fight/node"
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)
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// 157 - n回合内,若受到攻击对手防御等级-1、特防等级-1、命中等级-1
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type Effect157 struct {
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node.EffectNode
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}
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func (e *Effect157) Skill_Use_ex() bool {
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if e.Ctx().SkillEntity == nil {
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return true
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}
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e.Ctx().Opp.SetProp(e.Ctx().Our, 1, -1, info.AbilityOpType.SUB)
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e.Ctx().Opp.SetProp(e.Ctx().Our, 3, -1, info.AbilityOpType.SUB)
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e.Ctx().Opp.SetProp(e.Ctx().Our, 5, -1, info.AbilityOpType.SUB)
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return true
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}
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func (e *Effect157) SetArgs(t *input.Input, a ...int) {
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e.EffectNode.SetArgs(t, a...)
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e.EffectNode.Duration(a[0]) // 持续n回合
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}
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func init() {
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input.InitEffect(input.EffectType.Skill, 157, &Effect157{})
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}
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