refactor: 重构战斗效果实现到独立文件
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This commit is contained in:
xinian
2026-03-08 15:41:16 +08:00
committed by cnb
parent 6c75b106b3
commit aa2c8cfb42
6 changed files with 166 additions and 137 deletions

View File

@@ -0,0 +1,31 @@
package effect
import (
"blazing/logic/service/fight/info"
"blazing/logic/service/fight/input"
"blazing/logic/service/fight/node"
)
// 157 - n回合内若受到攻击对手防御等级-1、特防等级-1、命中等级-1
type Effect157 struct {
node.EffectNode
}
func (e *Effect157) Skill_Use_ex() bool {
if e.Ctx().SkillEntity == nil {
return true
}
e.Ctx().Opp.SetProp(e.Ctx().Our, 1, -1, info.AbilityOpType.SUB)
e.Ctx().Opp.SetProp(e.Ctx().Our, 3, -1, info.AbilityOpType.SUB)
e.Ctx().Opp.SetProp(e.Ctx().Our, 5, -1, info.AbilityOpType.SUB)
return true
}
func (e *Effect157) SetArgs(t *input.Input, a ...int) {
e.EffectNode.SetArgs(t, a...)
e.EffectNode.Duration(a[0]) // 持续n回合
}
func init() {
input.InitEffect(input.EffectType.Skill, 157, &Effect157{})
}