fix: 修复战斗逻辑中的技能结算顺序问题
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@@ -38,6 +38,7 @@ type Effect interface {
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SkillUseed() bool //技能PP减少节点
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ActionEndEx() bool
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Action_end() bool
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Action_end_ex() bool
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//OnDefeat(opp *Input) bool // 精灵被击败时触发
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// 首发其实就是切换的精灵为nil
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