fix(item): 添加购买物品时的金币检查并调整对话奖励逻辑
This commit is contained in:
@@ -20,7 +20,12 @@ func (h Controller) AcceptTask(data *task.AcceptTaskInboundInfo, c *player.Playe
|
||||
if c.Info.TaskList[data.TaskId-1] == 0 {
|
||||
c.Info.TaskList[data.TaskId-1] = 1
|
||||
}
|
||||
c.Service.Task(uint32(data.TaskId), func(t *model.TaskEX) bool {
|
||||
t.Data = []uint32{}
|
||||
|
||||
return true
|
||||
|
||||
})
|
||||
result = &task.AcceptTaskOutboundInfo{}
|
||||
result.TaskId = data.TaskId
|
||||
return result, 0
|
||||
|
||||
Reference in New Issue
Block a user