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@@ -301,6 +301,7 @@ type FightOverInfo struct {
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// 3=isDraw 双方平手
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// 4=isSysError 系统错误
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// 5=isNpcEscape 精灵主动逃跑
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Winpet *model.PetInfo `struc:"skip"`
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Round uint32 `struc:"skip"`
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LastAttavue AttackValue `struc:"skip"`
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