refactor(fight/effect): 重构技能威力计算逻辑,优化暴击判定方式并新增BeforeSkill接口
This commit is contained in:
@@ -18,4 +18,6 @@ func (e *EffectNode) OnSkill(opp *input.Input, skill *info.SkillEntity) {
|
||||
func (e *EffectNode) OnSkillPP() bool {
|
||||
return true
|
||||
}
|
||||
|
||||
func (e *EffectNode) BeforeSkill(opp *input.Input, skill *info.SkillEntity) {
|
||||
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user