feat(fight_boss): 修复Boss挑战功能中的参数传递和效果处理逻辑 - 修复PlayerFightBoss方法中参数名错误(data -> data1) - 修正BossId获取路径,使用正确的参数引用 - 重构特效处理逻辑,从循环解析改为批量获取 - 添加宠物闪光效果初始化支持 fix(fight_塔): 修复试炼塔相关战斗逻辑错误 - 修正Boss获取逻辑,从单个对象改为数组切片访问 - 调整塔级Boss获取接口
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@@ -9,12 +9,12 @@ type EffectService struct {
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*cool.Service
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}
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func (s *EffectService) Args(id uint32) (int, []int) {
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m := dbm_notenable(s.Model).Where("se_idx", id)
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var tt model.PlayerPetSpecialEffect
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func (s *EffectService) Args(id []uint32) []model.PlayerPetSpecialEffect {
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m := dbm_notenable(s.Model).WhereIn("se_idx", id)
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var tt []model.PlayerPetSpecialEffect
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m.Scan(&tt)
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return int(tt.Eid), tt.Args
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return tt
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}
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func NewEffectService() *EffectService {
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