```
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feat(fight_boss): 修复Boss挑战功能中的参数传递和效果处理逻辑

- 修复PlayerFightBoss方法中参数名错误(data -> data1)
- 修正BossId获取路径,使用正确的参数引用
- 重构特效处理逻辑,从循环解析改为批量获取
- 添加宠物闪光效果初始化支持

fix(fight_塔): 修复试炼塔相关战斗逻辑错误

- 修正Boss获取逻辑,从单个对象改为数组切片访问
- 调整塔级Boss获取接口
This commit is contained in:
昔念
2026-02-25 21:16:36 +08:00
parent 6af88365c2
commit a3244549f3
6 changed files with 42 additions and 48 deletions

View File

@@ -9,12 +9,12 @@ type EffectService struct {
*cool.Service
}
func (s *EffectService) Args(id uint32) (int, []int) {
m := dbm_notenable(s.Model).Where("se_idx", id)
var tt model.PlayerPetSpecialEffect
func (s *EffectService) Args(id []uint32) []model.PlayerPetSpecialEffect {
m := dbm_notenable(s.Model).WhereIn("se_idx", id)
var tt []model.PlayerPetSpecialEffect
m.Scan(&tt)
return int(tt.Eid), tt.Args
return tt
}
func NewEffectService() *EffectService {