```
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feat(fight_boss): 修复Boss挑战功能中的参数传递和效果处理逻辑

- 修复PlayerFightBoss方法中参数名错误(data -> data1)
- 修正BossId获取路径,使用正确的参数引用
- 重构特效处理逻辑,从循环解析改为批量获取
- 添加宠物闪光效果初始化支持

fix(fight_塔): 修复试炼塔相关战斗逻辑错误

- 修正Boss获取逻辑,从单个对象改为数组切片访问
- 调整塔级Boss获取接口
This commit is contained in:
昔念
2026-02-25 21:16:36 +08:00
parent 6af88365c2
commit a3244549f3
6 changed files with 42 additions and 48 deletions

View File

@@ -17,6 +17,8 @@ type Event struct {
EndTime string `gorm:"type:varchar(100);default:'';comment:'触发结束时间'" json:"end_time"`
//触发天气Event
Weather []int32 `gorm:"type:int[];comment:'触发天气'" json:"weather"`
//触发的星期Event
Week []int32 `gorm:"type:int[];comment:'触发的星期'" json:"week"`
}
// MapPit 地图坑位核心配置模型参照MonsterRefresh实现风格

View File

@@ -9,12 +9,12 @@ type EffectService struct {
*cool.Service
}
func (s *EffectService) Args(id uint32) (int, []int) {
m := dbm_notenable(s.Model).Where("se_idx", id)
var tt model.PlayerPetSpecialEffect
func (s *EffectService) Args(id []uint32) []model.PlayerPetSpecialEffect {
m := dbm_notenable(s.Model).WhereIn("se_idx", id)
var tt []model.PlayerPetSpecialEffect
m.Scan(&tt)
return int(tt.Eid), tt.Args
return tt
}
func NewEffectService() *EffectService {

View File

@@ -66,17 +66,17 @@ func (m *UnifiedTowerModel) GroupName() string {
}
// Boss 根据塔等级获取对应的Boss配置统一入口
func (s *TowerService) Boss(towerLevel uint32) *model.BaseTowerConfig {
func (s *TowerService) Boss(towerLevel ...uint32) []model.BaseTowerConfig {
// 构建基础查询条件
query := dbm_enable(s.Model).Where("tower_level = ?", towerLevel)
query := dbm_enable(s.Model).WhereIn("tower_level", towerLevel)
// 600塔专属的缓存配置
var config model.BaseTowerConfig
var config []model.BaseTowerConfig
query.Cache(gdb.CacheOption{
// Duration: time.Hour, // 可根据需要开启缓存时长
Force: false,
}).Scan(&config)
return &config
return config
}
// 兼容原有调用方式的快捷构造函数(可选,保证代码平滑迁移)