feat(fight_boss): 修复Boss挑战功能中的参数传递和效果处理逻辑 - 修复PlayerFightBoss方法中参数名错误(data -> data1) - 修正BossId获取路径,使用正确的参数引用 - 重构特效处理逻辑,从循环解析改为批量获取 - 添加宠物闪光效果初始化支持 fix(fight_塔): 修复试炼塔相关战斗逻辑错误 - 修正Boss获取逻辑,从单个对象改为数组切片访问 - 调整塔级Boss获取接口
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@@ -17,6 +17,8 @@ type Event struct {
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EndTime string `gorm:"type:varchar(100);default:'';comment:'触发结束时间'" json:"end_time"`
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//触发天气Event
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Weather []int32 `gorm:"type:int[];comment:'触发天气'" json:"weather"`
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//触发的星期Event
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Week []int32 `gorm:"type:int[];comment:'触发的星期'" json:"week"`
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}
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// MapPit 地图坑位核心配置模型(参照MonsterRefresh实现风格)
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@@ -9,12 +9,12 @@ type EffectService struct {
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*cool.Service
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}
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func (s *EffectService) Args(id uint32) (int, []int) {
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m := dbm_notenable(s.Model).Where("se_idx", id)
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var tt model.PlayerPetSpecialEffect
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func (s *EffectService) Args(id []uint32) []model.PlayerPetSpecialEffect {
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m := dbm_notenable(s.Model).WhereIn("se_idx", id)
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var tt []model.PlayerPetSpecialEffect
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m.Scan(&tt)
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return int(tt.Eid), tt.Args
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return tt
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}
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func NewEffectService() *EffectService {
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@@ -66,17 +66,17 @@ func (m *UnifiedTowerModel) GroupName() string {
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}
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// Boss 根据塔等级获取对应的Boss配置(统一入口)
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func (s *TowerService) Boss(towerLevel uint32) *model.BaseTowerConfig {
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func (s *TowerService) Boss(towerLevel ...uint32) []model.BaseTowerConfig {
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// 构建基础查询条件
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query := dbm_enable(s.Model).Where("tower_level = ?", towerLevel)
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query := dbm_enable(s.Model).WhereIn("tower_level", towerLevel)
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// 600塔专属的缓存配置
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var config model.BaseTowerConfig
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var config []model.BaseTowerConfig
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query.Cache(gdb.CacheOption{
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// Duration: time.Hour, // 可根据需要开启缓存时长
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Force: false,
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}).Scan(&config)
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return &config
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return config
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}
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// 兼容原有调用方式的快捷构造函数(可选,保证代码平滑迁移)
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