```
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feat(fight_boss): 修复Boss挑战功能中的参数传递和效果处理逻辑

- 修复PlayerFightBoss方法中参数名错误(data -> data1)
- 修正BossId获取路径,使用正确的参数引用
- 重构特效处理逻辑,从循环解析改为批量获取
- 添加宠物闪光效果初始化支持

fix(fight_塔): 修复试炼塔相关战斗逻辑错误

- 修正Boss获取逻辑,从单个对象改为数组切片访问
- 调整塔级Boss获取接口
This commit is contained in:
昔念
2026-02-25 21:16:36 +08:00
parent 6af88365c2
commit a3244549f3
6 changed files with 42 additions and 48 deletions

View File

@@ -77,9 +77,9 @@ func (h Controller) GetMapPlayerList(data *space.ListMapPlayerInboundInfo, c *pl
}
func (h Controller) AttackBoss(data *space.AttackBossInboundInfo, c *player.Player) (result *fight.NullOutboundInfo, err errorcode.ErrorCode) { //这个时候player应该是空的
for _, v := range c.GetSpace().MapBossSInfo.INFO {
if atomic.LoadInt32(&v.Hp) > 0 {
atomic.AddInt32(&v.Hp, -1)
for i := 0; i < len(c.GetSpace().MapBossSInfo.INFO); i++ {
if atomic.LoadInt32(&c.GetSpace().MapBossSInfo.INFO[i].Hp) > 0 {
atomic.AddInt32(&c.GetSpace().MapBossSInfo.INFO[i].Hp, -1)
}
}