feat(fight_boss): 修复Boss挑战功能中的参数传递和效果处理逻辑 - 修复PlayerFightBoss方法中参数名错误(data -> data1) - 修正BossId获取路径,使用正确的参数引用 - 重构特效处理逻辑,从循环解析改为批量获取 - 添加宠物闪光效果初始化支持 fix(fight_塔): 修复试炼塔相关战斗逻辑错误 - 修正Boss获取逻辑,从单个对象改为数组切片访问 - 调整塔级Boss获取接口
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@@ -77,9 +77,9 @@ func (h Controller) GetMapPlayerList(data *space.ListMapPlayerInboundInfo, c *pl
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}
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func (h Controller) AttackBoss(data *space.AttackBossInboundInfo, c *player.Player) (result *fight.NullOutboundInfo, err errorcode.ErrorCode) { //这个时候player应该是空的
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for _, v := range c.GetSpace().MapBossSInfo.INFO {
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if atomic.LoadInt32(&v.Hp) > 0 {
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atomic.AddInt32(&v.Hp, -1)
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for i := 0; i < len(c.GetSpace().MapBossSInfo.INFO); i++ {
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if atomic.LoadInt32(&c.GetSpace().MapBossSInfo.INFO[i].Hp) > 0 {
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atomic.AddInt32(&c.GetSpace().MapBossSInfo.INFO[i].Hp, -1)
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}
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}
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