refactor(fight/effect): 重构技能命中处理逻辑,统一使用OnHit/OnMiss接口并新增Effect85偷取强化效果

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1
2025-09-25 18:13:16 +00:00
parent b62f956371
commit a2aaf7fff8
7 changed files with 99 additions and 12 deletions

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@@ -24,14 +24,14 @@ func init() {
}
func (e *Effect62) AfterSkill(*input.Input, *info.SkillEntity) {
func (e *Effect62) OnHit(*input.Input, *info.SkillEntity) {
if e.Duration() != 1 { //说明还没到生效节点
e.Hide = true //隐藏效果
} else {
e.Hide = false
}
if !e.Hide && e.Hit() { //说明是自身回合//如果还在隐藏,就直接返回
if !e.Hide { //说明是自身回合//如果还在隐藏,就直接返回
//defer e.EffectNode.NotALive() //失效
//应该是对方固定伤害等于自身血量