```
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feat(service): 宠物添加功能增加销售计数参数并优化价格更新逻辑

- 修改PetAdd方法签名,增加salecount参数用于追踪宠物销售次数
- 在多个控制器中统一调用PetAdd方法时传入0作为初始销售次数
- 临时禁用寒流枪活动中的宠物发放功能
- 优化UPdatePrice方法,添加错误处理和价格范围验证逻辑
- 调整宠物购买逻辑,使用免费金币系统并计算递增购买
This commit is contained in:
昔念
2026-03-11 12:19:13 +08:00
parent 46bc05ab29
commit a29a8ddec2
17 changed files with 95 additions and 35 deletions

View File

@@ -6,7 +6,6 @@ import (
"blazing/logic/service/common"
"blazing/logic/service/fight"
"blazing/logic/service/player"
"blazing/modules/player/model"
)
// CatchPet 传送仓抓稀有宠物
@@ -24,15 +23,15 @@ func (h Controller) HanLiuQiang(data *C2S_2608, c *player.Player) (result *fight
}
c.ItemAdd(500655, 1)
pet := model.GenPetInfo(426, 31, -1, -1, 100, nil, 0)
// pet := model.GenPetInfo(426, 31, -1, -1, 100, nil, 0)
c.Service.Pet.PetAdd(pet)
pet = model.GenPetInfo(1567, 31, -1, -1, 100, nil, 0)
// c.Service.Pet.PetAdd(pet, 0)
// pet = model.GenPetInfo(1567, 31, -1, -1, 100, nil, 0)
c.Service.Pet.PetAdd(pet)
pet = model.GenPetInfo(1905, 31, -1, -1, 100, nil, 0)
// c.Service.Pet.PetAdd(pet)
// pet = model.GenPetInfo(1905, 31, -1, -1, 100, nil, 0)
c.Service.Pet.PetAdd(pet)
// c.Service.Pet.PetAdd(pet)
return result, -1
}