feat(fight): 实现精灵切换功能并优化战斗逻辑
- 新增 ChangePet 方法实现精灵切换 - 优化战斗循环逻辑,支持精灵切换 - 修复一些战斗相关的 bug - 优化代码结构,提高可维护性
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@@ -83,3 +83,10 @@ func (h Controller) Escape(data *fight.EscapeFightInboundInfo, c *service.Player
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c.FightC.Escape(c)
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return nil, 0
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}
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// 切换精灵
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func (h Controller) ChangePet(data *fight.ChangePetInboundInfo, c *service.Player) (result *fight.NullOutboundInfo, err errorcode.ErrorCode) {
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c.FightC.ChangePet(c, int32(data.CatchTime))
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return nil, 0
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}
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