```
refactor(controller): 重构控制器代码结构并优化战斗状态检查 - 添加包级注释说明controller包的功能和架构设计 - 重命名Controller结构体注释,使其更清晰明了 - 添加ParseCmd函数的
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@@ -35,14 +35,19 @@ func (h Controller) Chat(data *user.ChatInboundInfo, c *player.Player) (result *
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c.GetSpace().Broadcast(c, data.Head.CMD, result)
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return
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}
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func (h Controller) ChangePlayerColor(data *user.ChangeColorInboundInfo, c *player.Player) (result *user.ChangeColorOutboundInfo, err errorcode.ErrorCode) {
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if !c.UseCoins(200) { //如果花不了200,直接返回
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// ChangePlayerColor 修改玩家颜色,消耗50赛尔豆
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func (h Controller) ChangePlayerColor(data *user.ChangeColorInboundInfo, c *player.Player) (result *user.ChangeColorOutboundInfo, err errorcode.ErrorCode) {
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const changeColorCost = 50
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if !c.UseCoins(changeColorCost) {
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return nil, errorcode.ErrorCodes.ErrSunDouInsufficient10016
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}
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c.Info.Coins -= 50
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c.Info.Coins -= changeColorCost
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c.Info.Color = data.Color
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c.Info.Texture = 0
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result = &user.ChangeColorOutboundInfo{
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UserId: c.Info.UserID,
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Color: data.Color,
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@@ -53,13 +58,19 @@ func (h Controller) ChangePlayerColor(data *user.ChangeColorInboundInfo, c *play
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return
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}
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// ChangePlayerDoodle 修改玩家涂鸦,消耗50赛尔豆
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func (h Controller) ChangePlayerDoodle(data *user.ChangeDoodleInboundInfo, c *player.Player) (result *user.ChangeDoodleOutboundInfo, err errorcode.ErrorCode) {
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if !c.UseCoins(200) { //如果花不了200,直接返回
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const changeDoodleCost = 50
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if !c.UseCoins(changeDoodleCost) {
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return nil, errorcode.ErrorCodes.ErrSunDouInsufficient10016
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}
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c.Info.Coins -= 50
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c.Info.Coins -= changeDoodleCost
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c.Info.Texture = data.Id
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c.Info.Color = data.Color
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result = &user.ChangeDoodleOutboundInfo{
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UserId: c.Info.UserID,
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Color: c.Info.Color,
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