```
feat(rpc): 更新客户端映射变量命名以符合导出规则 将 rpc.go 中的 clientmap 变量重命名为 Clientmap,使其可被其他包访问。 同时修复了拼写错误 useid1 -> userid,并在 RegisterLogic 方法中调用 Refurh 函数。 fix
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@@ -1,6 +1,7 @@
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package controller
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import (
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"blazing/common/rpc"
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"blazing/common/socket/errorcode"
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"blazing/logic/service/user"
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@@ -9,14 +10,14 @@ import (
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)
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// 处理命令: 105
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func (h *Controller) COMMEND_ONLINE(data *user.SidInfo, c gnet.Conn) (result *user.CommendSvrInfo, err errorcode.ErrorCode) { //这个时候player应该是空的
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result = user.NewInInfo()
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func (h *Controller) COMMEND_ONLINE(data *user.SidInfo, c gnet.Conn) (result *rpc.CommendSvrInfo, err errorcode.ErrorCode) { //这个时候player应该是空的
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result = rpc.NewInInfo()
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if data.Head.UserID < 100000 {
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result.IsVip = 1
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}
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result.ServerList = user.GetServerInfoList()
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result.ServerList = rpc.GetServerInfoList1() //todo 待修改增加缓存
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return
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