refactor(logic): 重构登录和地图相关逻辑
- 更新 Player 结构体,添加 Nick 字段 - 修改 ErrorCode 类型从 uint32 改为 int32 - 优化 SocketHandler 处理逻辑 - 重构 Controller 中的 Login 和地图相关方法 - 更新地图服务中的 MapIn 和 MapOut 方法 - 调整空间服务中的 Hot 和 Walk 方法
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@@ -25,9 +25,10 @@ func GetMapHot() []MapHotInfo {
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}
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var result = make([]MapHotInfo, 0)
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for k, v := range tt {
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result = append(result, MapHotInfo{
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MapID: uint32(k),
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Count: uint32(GetSpace(uint32(v)).Len()),
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Count: uint32(v),
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})
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}
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@@ -20,9 +20,14 @@ type InInfo struct {
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func (t *InInfo) Broadcast(mapid uint32, o OutInfo) {
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GetSpace(mapid).Range(func(playerID uint32, player *entity.Player) bool {
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//tt := planetmap
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//g.Dump(GetSpace(mapid).Len())
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player.SendPack(t.Head.Pack(o))
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GetSpace(mapid).Range(func(playerID uint32, player *entity.Player) bool {
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t.Head.Result = 0
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tt := t.Head.Pack(&o)
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err := player.SendPack(tt)
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player.Cheak(err)
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return true
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})
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}
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