refactor(logic): 重构登录和地图相关逻辑

- 更新 Player 结构体,添加 Nick 字段
- 修改 ErrorCode 类型从 uint32 改为 int32
- 优化 SocketHandler 处理逻辑
- 重构 Controller 中的 Login 和地图相关方法
- 更新地图服务中的 MapIn 和 MapOut 方法
- 调整空间服务中的 Hot 和 Walk 方法
This commit is contained in:
2025-08-17 21:55:15 +08:00
parent 3bddd29daa
commit 9a6587a2da
15 changed files with 136 additions and 57 deletions

View File

@@ -0,0 +1,20 @@
package controller
import (
"blazing/common/data/entity"
"blazing/common/socket/errorcode"
"blazing/logic/service/maps"
)
func (h *Controller) MapList(data *maps.ListMapPlayerInboundInfo, c *entity.Player) (result *maps.ListMapPlayerOutboundInfo, err errorcode.ErrorCode) { //这个时候player应该是空的
result = &maps.ListMapPlayerOutboundInfo{}
result.Player = make([]maps.OutInfo, 0)
result1 := maps.NewOutInfo()
result1.UserID = c.UserID
//result.Pos = model.Pos{X: 500, Y: 400}
result1.Nick = c.Nick
result.Player = append(result.Player, *result1)
return
}