refactor(logic): 重构登录和地图相关逻辑
- 更新 Player 结构体,添加 Nick 字段 - 修改 ErrorCode 类型从 uint32 改为 int32 - 优化 SocketHandler 处理逻辑 - 重构 Controller 中的 Login 和地图相关方法 - 更新地图服务中的 MapIn 和 MapOut 方法 - 调整空间服务中的 Hot 和 Walk 方法
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logic/controller/map_hot.go
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20
logic/controller/map_hot.go
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package controller
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import (
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"blazing/common/data/entity"
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"blazing/common/socket/errorcode"
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"blazing/logic/service/maphot"
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"blazing/logic/service/space"
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)
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func (h Controller) MapHot(data *maphot.InInfo, c *entity.Player) (result *maphot.OutInfo, err errorcode.ErrorCode) {
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result = &maphot.OutInfo{
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HotInfos: space.GetMapHot(),
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}
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return
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}
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