refactor(logic): 重构登录和地图相关逻辑
- 更新 Player 结构体,添加 Nick 字段 - 修改 ErrorCode 类型从 uint32 改为 int32 - 优化 SocketHandler 处理逻辑 - 重构 Controller 中的 Login 和地图相关方法 - 更新地图服务中的 MapIn 和 MapOut 方法 - 调整空间服务中的 Hot 和 Walk 方法
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18
logic/controller/map_enter.go
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18
logic/controller/map_enter.go
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package controller
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import (
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"blazing/common/data/entity"
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"blazing/common/socket/errorcode"
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"blazing/logic/service/maps"
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"blazing/logic/service/space"
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)
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func (h *Controller) MapIn(data *maps.InInfo, c *entity.Player) (result *maps.OutInfo, err errorcode.ErrorCode) { //这个时候player应该是空的
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c.MapId = data.MapId //登录地图
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space.GetSpace(c.MapId).Set(c.UserID, c) //添加玩家
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data.Broadcast(c.MapId, maps.OutInfo{UserID: c.UserID, Nick: c.Nick}) //同步广播
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return nil, -1
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}
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