feat(fight): 新增玩家精灵特效配置

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1
2025-09-19 06:03:55 +00:00
parent a2eb88e9d3
commit 9a420e32ad

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@@ -310,7 +310,165 @@
<!-- AdditionType:特效加成类型 1 种族值加成 2 技能威力加成 -->
<NewSe>
<!-- 1 - 1000: 玩家精灵特效 -->
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<NewSeIdx Idx="24" Stat= "1" Eid="5" Args="2" Desc="水" />
<NewSeIdx Idx="25" Stat= "1" Eid="5" Args="3" Desc="火" />
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<NewSeIdx Idx="29" Stat= "1" Eid="5" Args="7" Desc="地面" />
<NewSeIdx Idx="30" Stat= "1" Eid="5" Args="8" Desc="普通" />
<NewSeIdx Idx="31" Stat= "1" Eid="5" Args="9" Desc="冰" />
<NewSeIdx Idx="32" Stat= "1" Eid="5" Args="10" Desc="超能" />
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<!--
特性的EID此处的EID实现与new_se中EID实现完全一样只是单独注释在这里,彼此通用
-->
<!-- "630" 效果使精灵的xx能力*6(攻击防御特攻特防速度体力)按照百分比提升 -->
<!--Eid="630" EidArgs="10 10 20 20 30 30" des="使精灵的攻击、防御、特攻、特防、速度、体力分别提升10% 10% 20% 20% 30% 30%"-->
<!-- "631" 效果使精灵的xx能力*6(攻击防御特攻特防速度体力)按照固定值提升-->
<!--Eid="631" EidArgs="10 10 20 20 30 30" des="使精灵的攻击、防御、特攻、特防、速度、体力分别提升10 10 20 20 30 30点"-->
<!-- "632" 效果使精灵的所有技能命中率提升n% -->
<!--Eid="632" EidArgs="30" des="使精灵的所有技能命中率提升30%"-->
<!-- "633" 效果使精灵的闪避率提升n% -->
<!--Eid="633" EidArgs="40" des="使精灵的闪避率提升40%"-->
<!-- "634" 效果使精灵的致命一击几率提升n% -->
<!--Eid="634" EidArgs="4" des="使精灵的致命一击几率提升4%"-->
<!-- "635" 效果使精灵出战时的攻击防御特攻特防速度命中等级+n -->
<!--Eid="635" EidArgs="1 2 3 4 5 6" des="使精灵出战时的攻击、防御、特攻、特防、速度、命中等级分别加1 2 3 4 5 6"-->
<!-- "660" 效果使精灵处于(xx)状态(1能力下降 2能力上升 3异常)时免疫所有伤害持续n回合每场战斗中只触发1次 -->
<!--Eid="660" EidArgs="1 3" des="使精灵处于能力下降时免疫所有伤害持续3回合每场战斗中只触发1次"-->
<!-- "661" 效果 装备后使精灵有n%的几率免疫致命伤害-->
<!--Eid="661" EidArgs="10" des="装备后使精灵有10%的几率免疫致命伤害"-->
<!-- 1001 - 2000: 玩家精灵特效 -->
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