```
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refactor(fight): 统一技能执行方法命名并修复战斗逻辑错误

- 将多个boss技能结构体中的OnSkill()方法重命名为Skill_Use()以保持一致性
- 修改fightc.go中的战斗回合逻辑,修复attacker和defender的执行顺序错误
- 将Effect126的TurnStart方法改为Skill_Use方法并返回bool值
- 为Effect499添加缺失的方法实现
- 移除effect_124_126.go中未
This commit is contained in:
昔念
2026-03-09 17:42:52 +08:00
parent 36f7aae476
commit 99ef152434
36 changed files with 147 additions and 98 deletions

View File

@@ -11,7 +11,7 @@ type Effect520 struct {
node.EffectNode
}
func (e *Effect520) OnSkill() bool {
func (e *Effect520) Skill_Use() bool {
chance := e.Args()[0].IntPart()
success, _, _ := e.Input.Player.Roll(int(chance), 100)
if success {