fix(fight/effect): 修复技能回复血量计算错误 将技能回复血量的计算参数从 Args()[1] 改为 Args()[0], 确保正确使用第一个参数进行最大体力值的除法运算。 ```
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@@ -19,7 +19,7 @@ func (e *Effect170) Skill_Use() bool {
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// 回复1/n的最大体力值
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// 回复1/n的最大体力值
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maxHp := e.Ctx().Our.CurrentPet.GetMaxHP()
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maxHp := e.Ctx().Our.CurrentPet.GetMaxHP()
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healAmount := maxHp.Div(e.Args()[1]) // 1/n
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healAmount := maxHp.Div(e.Args()[0]) // 1/n
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e.Ctx().Our.Heal(e.Ctx().Our, &action.SelectSkillAction{}, healAmount)
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e.Ctx().Our.Heal(e.Ctx().Our, &action.SelectSkillAction{}, healAmount)
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}
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}
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