```
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feat(effect): 移除effect435并重构为selfkill模块

移除独立的effect435实现文件,并将该效果重新实现在selfkill.go中。
effect435功能为牺牲自己使下回合出场精灵首次攻击必定命中和先手。

fix(effect): 修复effect457技能复制逻辑并添加回合结束处理

修复effect457在组队对战中的技能复制逻辑问题,添加deepcopy依赖,
并在回合结束时恢复原始技能状态。

refactor(fight): 调整战斗
This commit is contained in:
昔念
2026-03-10 09:17:26 +08:00
parent c357773647
commit 939ef29800
11 changed files with 199 additions and 180 deletions

View File

@@ -165,7 +165,7 @@ func (our *Input) GenInfo() {
our.RemainHp = int32(our.CurrentPet.Info.Hp)
our.SkillList = our.CurrentPet.Info.SkillList
our.AttackValue.LostHp = uint32(our.SumDamage.IntPart()) //红伤落实
// f.Second.SkillList = f.Second.CurrentPet.Info.SkillList
// f.Second.RemainHp = int32(f.Second.CurrentPet.Info.Hp)
// ret.FAttack = *f.First.AttackValue