fix: 修复宠物存活状态判定逻辑
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移除 `NotAlive` 字段,改用 `Alive()` 方法通过 HP 判断存活状态,修正相关效果触发逻辑。
This commit is contained in:
xinian
2026-03-17 13:34:50 +08:00
committed by cnb
parent 1e37d71878
commit 937ddd0a97
11 changed files with 99 additions and 18 deletions

View File

@@ -235,7 +235,7 @@ func initfightready(in *input.Input) (model.FightUserInfo, []model.ReadyFightPet
func (f *FightC) IsWin(c *input.Input) bool {
for _, v := range f.GetInputByPlayer(c.Player, true).AllPet {
if !v.NotAlive { //如果存活
if !v.Alive() { //如果存活
return false
}
}