fix: 修复宠物存活状态判定逻辑
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移除 `NotAlive` 字段,改用 `Alive()` 方法通过 HP 判断存活状态,修正相关效果触发逻辑。
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@@ -89,7 +89,7 @@ func (our *Input) SortPet() {
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}
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nonZeroHP = append(nonZeroHP, s)
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} else {
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s.NotAlive = true
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zeroHP = append(zeroHP, s)
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}
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}
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