fix: 修复宠物存活状态判定逻辑
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移除 `NotAlive` 字段,改用 `Alive()` 方法通过 HP 判断存活状态,修正相关效果触发逻辑。
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@@ -18,7 +18,7 @@ func (e *Effect495) OnSkill() bool {
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if success {
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// 秒杀对手
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e.Ctx().Opp.CurrentPet.Info.Hp = 0
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e.Ctx().Opp.CurrentPet.NotAlive = true
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}
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}
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