fix: 修复宠物存活状态判定逻辑
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移除 `NotAlive` 字段,改用 `Alive()` 方法通过 HP 判断存活状态,修正相关效果触发逻辑。
This commit is contained in:
xinian
2026-03-17 13:34:50 +08:00
committed by cnb
parent 1e37d71878
commit 937ddd0a97
11 changed files with 99 additions and 18 deletions

View File

@@ -18,7 +18,7 @@ func (e *Effect495) OnSkill() bool {
if success {
// 秒杀对手
e.Ctx().Opp.CurrentPet.Info.Hp = 0
e.Ctx().Opp.CurrentPet.NotAlive = true
}
}