refactor(fight): 重构战斗效果和技能初始化逻辑

- 将 InitEffect 重命名为 InitSkillEffect,用于初始化技能效果
- 修改技能效果的 ID,避免和普通效果 ID 冲突
- 优化战斗循环逻辑,增加战斗结束的判断条件
- 调整输入结构,移除未使用的属性和状态容器
- 重构技能解析和攻击处理逻辑,提高代码可读性和维护性
This commit is contained in:
2025-09-14 19:59:58 +08:00
parent 929b0c9006
commit 906bad9e21
617 changed files with 3615605 additions and 42 deletions

View File

@@ -0,0 +1,82 @@
{
"config": {
"item": [
{
"id": 41959,
"des": "报名要塞保卫战"
},
{
"id": 41960,
"des": "参加要塞保卫战"
},
{
"id": 41961,
"des": "退出要塞保卫战"
},
{
"id": 41962,
"des": "攻击建筑"
},
{
"id": 41963,
"des": "获取玩家信息"
},
{
"id": 41964,
"des": "获取战队排行榜"
},
{
"id": 41965,
"des": "获取战队排行榜"
},
{
"id": 41966,
"des": "获取个人最好战绩"
},
{
"id": 41967,
"des": "获取战队和活动状态"
},
{
"id": 41968,
"des": "获取对手信息"
},
{
"id": 41969,
"des": "赛季对战记录"
},
{
"id": 41970,
"des": "获取战场信息"
},
{
"id": 41971,
"des": "部署飞船"
},
{
"id": 41972,
"des": "获取飞船部署"
},
{
"id": 41973,
"des": "服务端主动推送的战场信息"
},
{
"id": 41974,
"des": "获取个人和归属战队排行信息"
},
{
"id": 41975,
"des": "领取每周个人或战队奖励"
},
{
"id": 41976,
"des": "每周战斗结束通知"
},
{
"id": 42045,
"des": "20140307 【主题活动】起航1800天庆典月开幕式鲁斯王超进化 幸运精灵大猜想"
}
]
}
}