refactor(fight): 重构战斗效果和技能初始化逻辑

- 将 InitEffect 重命名为 InitSkillEffect,用于初始化技能效果
- 修改技能效果的 ID,避免和普通效果 ID 冲突
- 优化战斗循环逻辑,增加战斗结束的判断条件
- 调整输入结构,移除未使用的属性和状态容器
- 重构技能解析和攻击处理逻辑,提高代码可读性和维护性
This commit is contained in:
2025-09-14 19:59:58 +08:00
parent 929b0c9006
commit 906bad9e21
617 changed files with 3615605 additions and 42 deletions

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{
"root": {
"day": [
{
"id": 1,
"target": "完成1次任意难度泰坦矿洞",
"comPeleteSituation": "已完成次数",
"goMap": 1153
},
{
"id": 2,
"target": "完成3次任意层数经验训练场",
"comPeleteSituation": "已完成次数",
"goMap": 1153,
"numWeekly": 201581
},
{
"id": 3,
"target": "挑战勇者之塔肃清任意1层",
"comPeleteSituation": "已肃清层数",
"goMap": 1153
},
{
"id": 4,
"target": "在六界神王殿中取得5次战斗胜利",
"comPeleteSituation": "已胜利次数",
"goMap": 1153,
"numWeekly": 18708
},
{
"id": 5,
"target": "完成3次任意层数学习力训练场",
"comPeleteSituation": "已完成次数",
"goMap": 1153,
"numWeekly": 201582
}
],
"weekly": [
{
"id": 1,
"target": "完成6次任意难度泰坦矿洞",
"comPeleteSituation": "已完成次数",
"goMap": 1153,
"numWeekly": 20381
},
{
"id": 2,
"target": "完成18次任意层数经验训练场",
"comPeleteSituation": "已完成次数",
"goMap": 1153,
"numWeekly": 20382
},
{
"id": 3,
"target": "挑战勇者之塔累计肃清任意10层",
"comPeleteSituation": "已肃清层数",
"goMap": 1153,
"numWeekly": 20233
},
{
"id": 4,
"target": "通过1次六界神王殿任意模式",
"comPeleteSituation": "已通过次数",
"goMap": 1153,
"numWeekly": 20040
},
{
"id": 5,
"target": "完成18次任意层数学习力训练场",
"comPeleteSituation": "已完成次数",
"goMap": 1153,
"numWeekly": 20383
}
]
}
}