refactor(fight): 重构战斗效果和技能初始化逻辑

- 将 InitEffect 重命名为 InitSkillEffect,用于初始化技能效果
- 修改技能效果的 ID,避免和普通效果 ID 冲突
- 优化战斗循环逻辑,增加战斗结束的判断条件
- 调整输入结构,移除未使用的属性和状态容器
- 重构技能解析和攻击处理逻辑,提高代码可读性和维护性
This commit is contained in:
2025-09-14 19:59:58 +08:00
parent 929b0c9006
commit 906bad9e21
617 changed files with 3615605 additions and 42 deletions

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{
"root": {
"item": [
{
"Type": 110000,
"desc": "疾行经验值",
"tips": "晋级忍法段位的必备道具"
},
{
"Type": 110001,
"desc": "突袭经验值",
"tips": "晋级忍法段位的必备道具"
},
{
"Type": 110002,
"desc": "障目经验值",
"tips": "晋级忍法段位的必备道具"
},
{
"Type": 110003,
"desc": "隐匿经验值",
"tips": "晋级忍法段位的必备道具"
},
{
"Type": 110004,
"desc": "谋略经验值",
"tips": "晋级忍法段位的必备道具"
},
{
"Type": 110005,
"desc": "迷晶",
"tips": "星际迷航副本里的必备道具"
},
{
"Type": 124276,
"desc": "核心能量",
"tips": "地底探险活动的必备道具"
},
{
"Type": 124421,
"desc": "圣盾徽章",
"tips": "生效时可保护玩家在巅峰狂野和竞技模式中失败时不扣除分数;赛季更新时清空",
"itemid": 1727130
},
{
"Type": 124422,
"desc": "凯旋徽章",
"tips": "生效时可帮助玩家在巅峰狂野和竞技模式中胜利时获得双倍分数;赛季更新时清空",
"itemid": 1727131
},
{
"Type": 204001,
"desc": "每日活跃度",
"tips": "钻石任务每日活跃度"
},
{
"Type": 20210,
"desc": "每周活跃度",
"tips": "钻石任务每周活跃度"
},
{
"Type": 120750,
"desc": "周年庆任务活跃度",
"tips": "周年庆任务活跃度"
}
]
}
}