refactor(fight): 重构战斗效果和技能初始化逻辑

- 将 InitEffect 重命名为 InitSkillEffect,用于初始化技能效果
- 修改技能效果的 ID,避免和普通效果 ID 冲突
- 优化战斗循环逻辑,增加战斗结束的判断条件
- 调整输入结构,移除未使用的属性和状态容器
- 重构技能解析和攻击处理逻辑,提高代码可读性和维护性
This commit is contained in:
2025-09-14 19:59:58 +08:00
parent 929b0c9006
commit 906bad9e21
617 changed files with 3615605 additions and 42 deletions

View File

@@ -0,0 +1,32 @@
{
"ActivityInfo": {
"Activity": [
{
"TimeSlot": {
"ID": "1 ",
"StartHour": 19,
"StartMin": 0,
"EndHour": 20,
"EndMin": 0
},
"ID": 1,
"Name": "黄金天马VS凤凰之子",
"StartDay": 20131129,
"EndDay": 20131201
},
{
"TimeSlot": {
"ID": "1 ",
"StartHour": 13,
"StartMin": 0,
"EndHour": 14,
"EndMin": 0
},
"ID": 2,
"Name": "圣戒之灵VS暗黑布莱克 ",
"StartDay": 20131129,
"EndDay": 20131201
}
]
}
}