refactor(fight): 重构战斗效果和技能初始化逻辑
- 将 InitEffect 重命名为 InitSkillEffect,用于初始化技能效果 - 修改技能效果的 ID,避免和普通效果 ID 冲突 - 优化战斗循环逻辑,增加战斗结束的判断条件 - 调整输入结构,移除未使用的属性和状态容器 - 重构技能解析和攻击处理逻辑,提高代码可读性和维护性
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32
public/seer_data-main/resource/config/xml/activity_info.json
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32
public/seer_data-main/resource/config/xml/activity_info.json
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{
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"ActivityInfo": {
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"Activity": [
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{
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"TimeSlot": {
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"ID": "1 ",
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"StartHour": 19,
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"StartMin": 0,
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"EndHour": 20,
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"EndMin": 0
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},
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"ID": 1,
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"Name": "黄金天马VS凤凰之子",
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"StartDay": 20131129,
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"EndDay": 20131201
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},
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{
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"TimeSlot": {
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"ID": "1 ",
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"StartHour": 13,
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"StartMin": 0,
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"EndHour": 14,
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"EndMin": 0
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},
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"ID": 2,
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"Name": "圣戒之灵VS暗黑布莱克 ",
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"StartDay": 20131129,
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"EndDay": 20131201
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}
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]
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}
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}
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