refactor(fight): 重构战斗效果和技能初始化逻辑

- 将 InitEffect 重命名为 InitSkillEffect,用于初始化技能效果
- 修改技能效果的 ID,避免和普通效果 ID 冲突
- 优化战斗循环逻辑,增加战斗结束的判断条件
- 调整输入结构,移除未使用的属性和状态容器
- 重构技能解析和攻击处理逻辑,提高代码可读性和维护性
This commit is contained in:
2025-09-14 19:59:58 +08:00
parent 929b0c9006
commit 906bad9e21
617 changed files with 3615605 additions and 42 deletions

View File

@@ -0,0 +1,68 @@
{
"data": [
{
"id": 1,
"title": "登录游戏{0}次"
},
{
"id": 2,
"title": "完成{0}难度泰坦矿洞{1}次"
},
{
"id": 3,
"title": "通关{0}层经验训练场{1}次"
},
{
"id": 4,
"title": "通关{0}层学习力训练场{1}次"
},
{
"id": 5,
"title": "通关{0}层勇者之塔{1}次"
},
{
"id": 6,
"title": "前往星愿漂流瓶完成{0}次许愿"
},
{
"id": 7,
"title": "战胜{0}次{1}难度六界神王殿BOSS"
},
{
"id": 8,
"title": "开启{0}次X战队密室"
},
{
"id": 9,
"title": "战胜{0}次{1}难度精灵王试炼BOSS累计{2}星"
},
{
"id": 10,
"title": "进行{0}次精灵养成"
},
{
"id": 11,
"title": "完成{0}次每日任务"
},
{
"id": 12,
"title": "通关{0}次星际迷航"
},
{
"id": 13,
"title": "获得{0}只精灵"
},
{
"id": 14,
"title": "累计击败{0}只精灵"
},
{
"id": 15,
"title": "进行{0}次巅峰圣战{1}模式对战"
},
{
"id": 16,
"title": "通过{0}次六界神王殿{1}难度"
}
]
}