refactor(fight): 重构战斗效果和技能初始化逻辑
- 将 InitEffect 重命名为 InitSkillEffect,用于初始化技能效果 - 修改技能效果的 ID,避免和普通效果 ID 冲突 - 优化战斗循环逻辑,增加战斗结束的判断条件 - 调整输入结构,移除未使用的属性和状态容器 - 重构技能解析和攻击处理逻辑,提高代码可读性和维护性
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39
public/seer_data-main/resource/config/json/scene_device.json
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39
public/seer_data-main/resource/config/json/scene_device.json
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{
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"data": [
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{
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"id": 1,
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"pic": "map_10_door_1",
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"time": "20200525,*",
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"FuncType": 1,
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"FuncDes": "11"
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},
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{
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"id": 2,
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"pic": "",
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"time": "20200525,*",
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"FuncType": 0,
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"FuncDes": ""
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},
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{
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"id": 3,
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"pic": "",
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"time": "20200525,*",
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"FuncType": 0,
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"FuncDes": ""
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},
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{
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"id": 4,
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"pic": "",
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"time": "20200525,*",
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"FuncType": 0,
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"FuncDes": ""
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},
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{
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"id": 5,
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"pic": "",
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"time": "20200525,*",
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"FuncType": 0,
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"FuncDes": ""
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}
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]
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}
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