refactor(fight): 重构战斗效果和技能初始化逻辑

- 将 InitEffect 重命名为 InitSkillEffect,用于初始化技能效果
- 修改技能效果的 ID,避免和普通效果 ID 冲突
- 优化战斗循环逻辑,增加战斗结束的判断条件
- 调整输入结构,移除未使用的属性和状态容器
- 重构技能解析和攻击处理逻辑,提高代码可读性和维护性
This commit is contained in:
2025-09-14 19:59:58 +08:00
parent 929b0c9006
commit 906bad9e21
617 changed files with 3615605 additions and 42 deletions

View File

@@ -0,0 +1,52 @@
{
"data": [
{
"firstData": {
"id": 1,
"name": "SPT精灵",
"panelCls": "SptPetView"
},
"childData": []
},
{
"firstData": {
"id": 2,
"name": "珍贵道具",
"panelCls": "SptItemView"
},
"childData": []
},
{
"firstData": {
"id": 3,
"name": "SPT成就",
"panelCls": "SptAchieveView"
},
"childData": []
},
{
"firstData": {
"id": 4,
"name": "能力提升",
"panelCls": "SptPowerView"
},
"childData": []
},
{
"firstData": {
"id": 5,
"name": "限定头像",
"panelCls": "SptHeadView"
},
"childData": []
},
{
"firstData": {
"id": 6,
"name": "精灵因子",
"panelCls": "SptPetFactorView"
},
"childData": []
}
]
}