refactor(fight): 重构战斗效果和技能初始化逻辑

- 将 InitEffect 重命名为 InitSkillEffect,用于初始化技能效果
- 修改技能效果的 ID,避免和普通效果 ID 冲突
- 优化战斗循环逻辑,增加战斗结束的判断条件
- 调整输入结构,移除未使用的属性和状态容器
- 重构技能解析和攻击处理逻辑,提高代码可读性和维护性
This commit is contained in:
2025-09-14 19:59:58 +08:00
parent 929b0c9006
commit 906bad9e21
617 changed files with 3615605 additions and 42 deletions

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{
"data": [
{
"id": 1,
"name": "深海挑战证明",
"iconName": "deepsea_icon07",
"value": 5
},
{
"id": 2,
"name": "珊瑚",
"iconName": "deepsea_icon06",
"value": 2
},
{
"id": 3,
"name": "矿石",
"iconName": "deepsea_icon04",
"value": 4
},
{
"id": 4,
"name": "蚀刻残片",
"iconName": "deepsea_icon08",
"value": 10
},
{
"id": 5,
"name": "皇带鱼鳞片",
"iconName": "deepsea_icon03",
"value": 30
},
{
"id": 6,
"name": "沸血孢子",
"iconName": "deepsea_icon01",
"value": 5
},
{
"id": 7,
"name": "罐装硫磺",
"iconName": "deepsea_icon02",
"value": 4
},
{
"id": 8,
"name": "熔纹甲壳",
"iconName": "deepsea_icon05",
"value": 18
}
]
}