refactor(fight): 重构战斗效果和技能初始化逻辑

- 将 InitEffect 重命名为 InitSkillEffect,用于初始化技能效果
- 修改技能效果的 ID,避免和普通效果 ID 冲突
- 优化战斗循环逻辑,增加战斗结束的判断条件
- 调整输入结构,移除未使用的属性和状态容器
- 重构技能解析和攻击处理逻辑,提高代码可读性和维护性
This commit is contained in:
2025-09-14 19:59:58 +08:00
parent 929b0c9006
commit 906bad9e21
617 changed files with 3615605 additions and 42 deletions

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@@ -0,0 +1,100 @@
{
"data": [
{
"id": 1,
"name": "小钱袋",
"iconID": 61,
"frontID": 0,
"des": "初始额外拥有25晶石碎片",
"consumeNum": 1
},
{
"id": 2,
"name": "大钱袋",
"iconID": 62,
"frontID": 1,
"des": "初始额外拥有35晶石碎片",
"consumeNum": 2
},
{
"id": 3,
"name": "优惠卡",
"iconID": 63,
"frontID": 2,
"des": "购买骰子时价格减少5晶石碎片",
"consumeNum": 3
},
{
"id": 4,
"name": "从长计议",
"iconID": 64,
"frontID": 0,
"des": "回合开始时会重新投掷留在手上的骰子",
"consumeNum": 3
},
{
"id": 5,
"name": "轻拿轻放",
"iconID": 65,
"frontID": 0,
"des": "幻象强化的骰子在战斗结束后有50%概率不会还原",
"consumeNum": 3
},
{
"id": 6,
"name": "偷梁换柱",
"iconID": 66,
"frontID": 0,
"des": "打出骰面为空的骰子时会自动进行重掷仅限1次",
"consumeNum": 3
},
{
"id": 7,
"name": "战斗扩容",
"iconID": 67,
"frontID": 0,
"des": "手上的骰子最大持有上限从6个增加为7个",
"consumeNum": 2
},
{
"id": 8,
"name": "快速填充",
"iconID": 68,
"frontID": 7,
"des": "每回合开始抽取的骰子从4个增加为5个",
"consumeNum": 4
},
{
"id": 9,
"name": "无限屏障",
"iconID": 69,
"frontID": 0,
"des": "每回合开始时我方的护盾不会再消失",
"consumeNum": 3
},
{
"id": 10,
"name": "短效药物",
"iconID": 70,
"frontID": 0,
"des": "初始生命值额外提升15",
"consumeNum": 1
},
{
"id": 11,
"name": "长效药物",
"iconID": 71,
"frontID": 10,
"des": "初始生命值额外提升25",
"consumeNum": 2
},
{
"id": 12,
"name": "医疗援助",
"iconID": 72,
"frontID": 11,
"des": "每次战斗结束时都会恢复3点生命值",
"consumeNum": 3
}
]
}