refactor(fight): 重构战斗效果和技能初始化逻辑

- 将 InitEffect 重命名为 InitSkillEffect,用于初始化技能效果
- 修改技能效果的 ID,避免和普通效果 ID 冲突
- 优化战斗循环逻辑,增加战斗结束的判断条件
- 调整输入结构,移除未使用的属性和状态容器
- 重构技能解析和攻击处理逻辑,提高代码可读性和维护性
This commit is contained in:
2025-09-14 19:59:58 +08:00
parent 929b0c9006
commit 906bad9e21
617 changed files with 3615605 additions and 42 deletions

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@@ -0,0 +1,52 @@
{
"data": [
{
"id": 1,
"bufftype": 1,
"des": "自身伤害提升100%",
"extranum": "5"
},
{
"id": 2,
"bufftype": 1,
"des": "每回合恢复250点体力",
"extranum": "5"
},
{
"id": 3,
"bufftype": 1,
"des": "登场时为自身附加200点护盾和护罩",
"extranum": "5"
},
{
"id": 4,
"bufftype": 1,
"des": "每回合附加220点固定伤害",
"extranum": "5"
},
{
"id": 5,
"bufftype": 2,
"des": "自身伤害降低70%",
"extranum": "10"
},
{
"id": 6,
"bufftype": 2,
"des": "每回合自身体力减少300",
"extranum": "10"
},
{
"id": 7,
"bufftype": 2,
"des": "每回合对手增加体力3000",
"extranum": "10"
},
{
"id": 8,
"bufftype": 2,
"des": "每回合自身所有能力等级-1",
"extranum": "10"
}
]
}