refactor(fight): 重构战斗效果和技能初始化逻辑
- 将 InitEffect 重命名为 InitSkillEffect,用于初始化技能效果 - 修改技能效果的 ID,避免和普通效果 ID 冲突 - 优化战斗循环逻辑,增加战斗结束的判断条件 - 调整输入结构,移除未使用的属性和状态容器 - 重构技能解析和攻击处理逻辑,提高代码可读性和维护性
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{
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"excel": [
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{
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"start": "2025/04/25 10:00:00",
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"end": "2025/05/02 00:00:01",
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"tables": {
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"archivesStory.json": "archivesStory_temp.json"
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}
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}
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],
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"xml": [
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{
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"start": "2025/04/25 10:00:00",
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"end": "2025/05/02 00:00:01",
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"tables": {
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"petbook.json": "petbook_temp.json"
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}
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}
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]
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}
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