refactor(fight): 重构战斗效果和技能初始化逻辑

- 将 InitEffect 重命名为 InitSkillEffect,用于初始化技能效果
- 修改技能效果的 ID,避免和普通效果 ID 冲突
- 优化战斗循环逻辑,增加战斗结束的判断条件
- 调整输入结构,移除未使用的属性和状态容器
- 重构技能解析和攻击处理逻辑,提高代码可读性和维护性
This commit is contained in:
2025-09-14 19:59:58 +08:00
parent 929b0c9006
commit 906bad9e21
617 changed files with 3615605 additions and 42 deletions

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<!--id 动作类型cloths 需要的装备id -->
<root>
<item id="100033" cloths="100033,100034,100035"/>
<item id="100018" cloths="100016,100017,100018,100019"/>
<item id="100148" cloths="100147,100148,100149,100150"/>
<item id="100720" cloths="100718,100719,100720,100721"/>
<item id="100711" cloths="100709,100710,100711,100712"/>
<item id="100724" cloths="100722,100723,100724,100725"/>
<item id="100703" cloths="100701,100702,100703,100704"/>
<item id="100763" cloths="100273,100763"/>
</root>