refactor(fight): 重构战斗效果和技能初始化逻辑

- 将 InitEffect 重命名为 InitSkillEffect,用于初始化技能效果
- 修改技能效果的 ID,避免和普通效果 ID 冲突
- 优化战斗循环逻辑,增加战斗结束的判断条件
- 调整输入结构,移除未使用的属性和状态容器
- 重构技能解析和攻击处理逻辑,提高代码可读性和维护性
This commit is contained in:
2025-09-14 19:59:58 +08:00
parent 929b0c9006
commit 906bad9e21
617 changed files with 3615605 additions and 42 deletions

View File

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<!--
太空精灵站卫兵配置
-->
<Guards>
<GuardMessages>
<Dialog String = "荣誉大厅的克罗和小克会推荐最适合的玩法给你!"/>
<Dialog String = "不知道该玩什么就去荣誉大厅问问克罗和小克!"/>
<Dialog String = "汇聚各种挑战难度的太空站是展现精灵能力的最佳场所!"/>
<Dialog String = "想了解军阶、徽章、成就等信息,快去荣誉大厅看看吧!"/>
</GuardMessages>
<Guard ID="1" Map="108" PosiX = "360" PosiY = "490">
</Guard>
<Guard ID="2" Map="465" PosiX = "325" PosiY = "208">
</Guard>
<Guard ID="3" Map="111" PosiX = "688" PosiY = "222">
</Guard>
<Guard ID="4" Map="405" PosiX = "260" PosiY = "265">
</Guard>
<Guard ID="5" Map="503" PosiX = "500" PosiY = "442">
</Guard>
</Guards>