fix(pet): 优化宠物面板计算逻辑,限制非首次生成时等级不超过100并简化特性生成
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@@ -39,7 +39,7 @@ func (h Controller) PetEVdiy(data *pet.PetEV, c *player.Player) (result *pet.S2C
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return nil, errorcode.ErrorCodes.Err10401
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}
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onpet.Ev = data.EVs
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onpet.CalculatePetPane()
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onpet.CalculatePetPane(false)
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c.Info.EVPool -= USEEV1
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result = &pet.S2C_50001{}
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@@ -65,7 +65,7 @@ func (h Controller) ItemUsePet(data *item.C2S_USE_PET_ITEM_OUT_OF_FIGHT, c *play
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c.Service.Item.SubItem(data.ItemID, 1)
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result = &item.S2C_USE_PET_ITEM_OUT_OF_FIGHT{}
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onpet.CalculatePetPane()
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onpet.CalculatePetPane(false)
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copier.Copy(&result, onpet)
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return result, 0
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@@ -81,7 +81,7 @@ func (h Controller) ResetNature(data *item.C2S_PET_RESET_NATURE, c *player.Playe
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}
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onpet.Nature = data.Nature
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onpet.CalculatePetPane()
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onpet.CalculatePetPane(false)
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c.Service.Item.SubItem(data.ItemId, 1)
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return result, 0
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}
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@@ -227,7 +227,7 @@ func (h *Controller) PetFirst(
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func (h Controller) SetPetExp(data *pet.PetSetExpInboundInfo, c *player.Player) (result *pet.PetSetExpOutboundInfo, err errorcode.ErrorCode) {
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_, onpet, ok := c.FindPet(data.CatchTime)
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if ok {
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if ok && onpet.Level < 100 {
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defer c.AddPetExp(onpet, data.Exp)
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}
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